

- #CONFIGURACION THE PLAYROOM PS4 PRO SOFTWARE#
- #CONFIGURACION THE PLAYROOM PS4 PRO PLUS#
- #CONFIGURACION THE PLAYROOM PS4 PRO TV#
Don’t expect an open world Robinson the Journey.Ī good fit for the VR open world genre is No Man’s Sky where you have scaled back object density and simple textures. In order to get that amount of density and quality into VR, they may have had to severely gimp the game with a very linear restrictive path to make it fit VR. You’re placing way too much importance on Robinson the Journey. We won’t be walking up to a wall and inspecting the texture quality at close range like we do with current games in an attempt to get a sense of realistic immersion. The VR presence will be the thing that will wow us as we move around the world.
#CONFIGURACION THE PLAYROOM PS4 PRO PLUS#
You are generating the game twice, once for each eye, plus you have to do it all at a higher frame rate to avoid nausea.īut the VR experience will be the thing people are concentrating on, not the texture quality or the object density. Of course VR games will dial back the complexity. Another representative explained to me that the audio offloading decision was more of a “since it’s there anyway” choice, rather than a performance necessity to allow the PS4 to handle VR rendering. This does technically offload some processing that the PS4 would otherwise have to do. Since they did want the social screen, thus making the box necessary, they also decided to drop PlayStation VR’s custom 3D positional audio processing onto the box. This opens the door to asynchronous game design which is the foundation of Sony’s Playroom VR which is a VR party game consisting of several mini-game experiences that either pit non-VR players against the VR users or allows them to play cooperatively together.īased on Norden’s explanation, it sounds as if Sony didn’t opt to mirror the VR view onto the display, they could have removed the PU entirely, and simply sent the VR-ready view directly to the headset. The PU also makes it possible to use the social screen in ‘Separate’ mode, which displays an entirely different video and audio feed compared to what the view going to PSVR.

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#CONFIGURACION THE PLAYROOM PS4 PRO TV#
The PU is responsible for sending that VR-ready view through to the headset while actually siphoning off a copy and un-distorting it so that it can be sent to the user’s TV as the ‘social screen’ which is a mirrored view of what’s going on inside the headset but one that’s formatted to fit the TV. Norden went on to explain that for PlayStation VR, that 120Hz rendering happens on the PS4, including the distortions necessary to prepare the image for display on the headset. See Also: PlayStation VR Priced at $399 with October Release Date

The confusion may have arisen from the technical name given to the box by Sony: the PU (Processing Unit). “The PS4 is perfectly capable of 120Hz output all by itself,” he said, and noted that Sony had clarified this point on several occasions, though to seemingly no avail. Norden was adamant about getting the point across because he says it’s been consistently misreported by some gaming and tech press that the box is assisting the PlayStation 4 with VR rendering. Playstation 4 “expansion unit” or “upgrade”.
#CONFIGURACION THE PLAYROOM PS4 PRO SOFTWARE#
